ISM: The Service manager of tomorrow
Bussum 13 September. More than 250 delegates took part in the ‘ISM experience’ organized by BHVB and a number of its ISM partners. During the ‘ISM Experience’ delegates got to see, feel and experience the ISM method and its value in helping IT organizations better manage IT. The event was aimed at both sharing and creating knowledge around ISM.
ISM is an Integrated Service Management approach. Integrating elements from a number of best practices such as ITIL, MOF, BiSL and integrating People, Process and Product to realize demonstrable performance.
Delegates were invited several weeks before the event to name the key issues and problems that wanted to address. The top themes included:
People:
- Resistance to ITSM improvement initiatives
- The IT manager and ISM
- The Service manager of tomorrow
- The process manager as coach
Process:
- Fail factors associated with standards (such as ISM/ITIL/BiSL)
Product:
- Optimalization. Getting the most out of the investment
Performance
- The Business case for ISM
- KPI’s
Two of the ISM partners, direct competitors of each other, joined forces to develop workshop sessions for the ISM experience, enabling delegates to recognize these issues and explore potential solutions. GamingWorks and Simagine developed two games as part of the learning experience.
The ISM experience game (AHEABC)
Combining the Attitude, Behavior, Culture (ABC) worst practice card set from GamingWorks – which is an awareness and assessment instrument that focuses on globally recognized worst practices in ITSM, and A Heart Effort (AHE) from Simagine – a game designed to facilitate discussion and enable discovery. The cards and the question in the game focused around the main themes of the conference.
During this game teams of 5 or 6 people selected cards and discussed themes. Facilitated by ISM experts key findings were recorded.
Resistance
This was one of the key themes of the ISM event, as such the AHEABC sessions focused on identifying key types of resistance:
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People were then asked to name a key success factor they had discussed and heard during the AHEABC exercises. The actions discovered would help address other key conference themes, such as ‘The role of the manager in ISM’, ‘The Service manager of tomorrow’, ‘The process manager as coach’.
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Service Desk theatre
Simagine (developers of games such as ‘Control-IT’) and GamingWorks (developers of games such as ‘Apollo 13 – An ITSM Case Experience), also developed a combined ‘Game Theatre’ for the ISM experience. They developed a service organization based around a conference organization, to mirror the actual ISM experience event. Delegates could submit questions and incidents to the Service desk theatre. At the start of the game the service organization was chaotic, lacked control and was unable to perform well. Between games rounds delegates, working together with ISM experts, were able to reflect and apply ISM best practices, experiencing CSI in action. At the end of the event the service desk was achieving all of its SLA’s. Resolution times matched to business priorities, reduced wasted costs, increased throughput of work.
‘In the first round they simply lost my incident, nobody got back to me, in the final round they solved the incident on time ensuring the next session was able to start on time!’.
Key learning points taken from the CSI workshop:
- Clear communication about customer needs and expectations
- Using ISM People, Process, Product and Performance to gather bottlenecks, discuss and prioritize improvements.
- Involve the customer in prioritizing improvements
- Don’t try and improve everything in one go, be selective (resource availability, maturity) with improvements, choose improvements that will improve customer experience and performance
- Ensure adequate information, communication and hand-over to those executing the process
- Managers must coach and motivate, where necessary managers must confront undesirable behavior.
- People must know the goals, the targets ‘when are we successful?’, ‘what have we promised to deliver’?
- Communicate and celebrate the successes
- Insight into performance for all involved
The two games facilitated as part of the ISM experience helped delegates translate ISM theory into practices and capture key improvements they could take away and apply, helping create ‘The Service manager of tomorrow’.